11/7/2017 0 Comments Le Guide Culinaire First EditionIssuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online.Easily share your publications and get.Le Guide Culinaire First Edition' title='Le Guide Culinaire First Edition' />Ice cream Food historians tell us the history of ice cream begins with ancient flavored ices.The Chinese are generally credited for creating the first ice creams.Christophe BACQUIE obtient sa premire toile au Guide Michelin en 2002 puis une seconde en fvrier 2007.Il devient le premier Chef doublement toil sur lIle.Ratatouille est le huitime film danimation en images de synthse des studios amricains Pixar 2, ralis par Brad Bird et sorti en salles en 2007.Black Mage Sanctuary A Guide to DPS.Im making a new thread for Black Mages mainly because Puro Strider hasnt shown sign of life since Heavensward.His last update is from January also.The goal of this thread if to accumulate all the positive feedback and suggestions from players to improve the community. 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It is true we gained drawbacks but Black Mage is far from a boring or useless job in 3.This is the rotations I use and I felt safe enough to post them because I dont think theres better right now.Ive also discussed about stats despite I did not math stat weights.Its more my two cents about what we should focus.Everything that is wrote on this guide is still on test and may change in the future.It is not completely concrete as it is too early in the stage of 3.If you think theres something you do better than what I think you are free to explain yourself with concrete proofs.I will not answer to someone that claims he is right and Im wrong without proving anything.Also, big thanks to Locrian Mode from Solitude that helped me to think about this openerI would like to thanks Unistall from Official Forums Kirino Kotone for a better usage of Cooldowns.Big thanks to Alayna Lazriel of Hyperion for BLM Google Doc Guide.V1. 1 changes There is a slight change for the Swiftcast usage in the burst opener that allows RS to hit 6 Fire IV Fire 3 Proc and allows Potion to hi 5 Fire IV F3 Proc.Update log. V1. 2 changes Updated Enochian and Thunder I and III.Updated the rotations due to the changes.Changed the priority for stats.Added the Piety requirement for the opener.Updated the Ao. E section.V1. 3 changes Updated the opener with 3 different possibilities.Added Thundercloud management section under rotation.Updated Cooldown management for Raging Strikes.Added a video. Introduction.Black Mage is a high nuke burst DPS style.The weakest spell in his spam rotation is 3.Potency and can go up to 5.It can even go up to 6.In exchange of this huge power house spam nuke, the Black Mage has to deal with long casts and complete them or lose a lot of DPS.This drawback can be annoying and takes practice to cover but there is a way to minimize the loss of DPS.There is a reason why BLM has the reputation of turret DPS but they can still perform and with few adjustments to the rotation, this can be handle.Ill start with abilities and skills then Ill follow with the rotations and Ill finish with stats and a small demonstration on a dummy.New abilities. Lv 5.Ley Lines This lasts 3.It increases your Attack Speed by 1.If its on cooldown all the time, youll have this buff 13 of the fight.It is also a circle you need to stand on in order to gain the buff.If you move away from it, you lose your Attack Speed bonus.There will be more information of this CD under the Spell Speed stat in Stats.Lv 5. 4 Sharpcast This 6.Thunder spell, Fire 1 or Scathe.Lv 5. 6 Enochian.This is a 6. 0 seconds cooldown that increases magic damage by 5.It enables you to cast Blizzard IV and Fire IV.This buff will be refreshed by the original time of the spell minus 5 seconds if Blizzard is cast during its up time.Using Enochian while Enochian is up refreshes your buff to 3.Lv 5. 8 Blizzard IV It is a 2.Potency spell that does not refresh Umbral Ice and can only be used under Umbral Ice and Enochian.Lv 6. 0 Fire IV This is your new power house nuke spell that is 2.Potency that can only be used under Enochian and Astral Fire.So it is 3. 92, 4.Potency for Astral Fire I, II, III.It does not refresh Astral Fire stacks however.Previous useful DPS abilities.Blizzard I It is 1.Potency and grants 1 stack of Umbral Ice or fresh the timer of Umbral Ice III.It should only be used during your Umbral Ice as a filler move and if you do not have enough mana to use Thunder 1 in your filler move.Fire I It is 1. 80 Potency affected by the multiplier of Astral Fire.It can go up to 3.Potency with Astral Fire III.It grants 1 stack of Astral Fire or refresh the timer of Astral Fire III.It also has 4. 0 chance to give Firestarter.Transpose This swaps your Astral Fire stance to 1 stack of Umbral Ice and vice versa.It has a 1. 2 seconds cooldown.Thunder I It is a 3.Potency Do. T that deals 6 ticks of 4.Potency. Each Do.T has 1. 0 to grant Thundercloud.This should only be use as a filler move during your Umbral Ice stance.Scathe It 1. 00 Potency that has 2.Potency. If we average the odds, this is a 1.Potency spell over 5 casts.It should only be use on a heavy movement situation.Fire II It is an Ao.E centered on your target of 1.Potency. It grants 1 stack of Astral Fire or refreshes it and it is afected by Astral Fire multiplier up to 1.Potency per target.It should only be used in Ao.E 3 targets or more.Swiftcast It is a 6.CD that allows you to cast a spell ignoring the cast time.It is a gain of DPS if used under a Proc or for Flare for Ao.E since it shortens the cast time.It is not a DPS gain to hardcast Swiftcast followed by Fire IV since there is a small delay and it would result in the same cast time.It can also be used to Swiftcast Blizzard IV to keep your stacks when theres 2 seconds left on the buff.I will discuss about it in a bit under Mobility abilities.Convert It is a 3 minutes CD that cuts 2.HP and gives you 3.MP. You should be careful if you are expecting damage soon with this ability.It can kill you. Under certain conditions, it is a DPS gain.It will be discussed under Cooldown Management.Fire III It is a 2.Potency spell that switches your Umbral Ice stance into 3 stacks of Astral Fire.When cast under Umbral Ice III, its cast time is halved.It can go up to 4.Potency but will do 1.Potency if cast under Umbral Ice 3.Blizzard III It is a 2.Potency that switches your Astral Fire stance into 3 stacks of Umbral Ice.When cast under Astral Fire III, its cast time is halved.The Potency is reduced and will usually do 1.Potency since you should only use it to change stance to get MP.Thunder III It is a longer cast time variation of Thunder I.It grants 8 ticks and last 2.Its base Potency is 7.Potency. If used under Thundercloud proc, its total Potency is 7.Potency. HOWEVER if used while there was a proc already, the first Thundercloud wont be 7.Potency. For every 3 seconds clipped, you need to subtract 4.Potency. This means if you were to use a Thundercloud proc when there is 1.Do. T, the first one would do 4.Potency which is less than Fire IV.You need to be very careful and track your Do.T when you have multiple procs.This should never be hard cast.Flare Our nuke Ao.E that cost the remaining of our mana and deals 4.Potency with Astral Fire III.It should only be used in Ao.E with 2 targets or more.It will put you to 3 stacks of Astral Fire or refresh them.If used during Umbral Ice, it will negate your Umbral Ice only.Surecast It is a 3.It is good only when you know a mechanic is coming and it does cancel your casts.It is mainly a Pv.P ability. Mobility abilities.Aetherial Manipulation It is a 3.It is extremely good when you need to move and stack to sponge a hit.It saves you time and usually allow you to finish that cast before moving.I use a mouse over macro for it so I keep my focus on the boss.Aetherial Manipulation lt mo Swiftcast As mentioned earlier, Swiftcast is also a mobility ability that is 6.I do not use this ability for DPS outside of Ao.E. It can be used before a downtime also to get a final Fire IV.SPRINT. Sprint is the best cooldown ever.It helps a lot with movement.Defensive abilities.Manaward Its a 2 minute cooldown that blocks magic damage for up to 3.HP. We have around 1.HP right now so its around a 3.HP shield. It can be used when you are focused by a mechanic so healers dont have to focus on you as much.The best example was Prey in FCo.B in T1. 0. It can also be used to ignore mechanics like the first Nerve Gas on T1.FCo. B. This can also be used to avoid moving from mechanics.Manawall This 2 minutes cooldown was changed in Heavensward for the worst.It is exactly like Manaward except it only affects physical attacks only and its 2.HP. So its around a 2.Apocatastasis This is a 3 minute cooldown that can be used on any party member except yourself.It is a great cooldown that reduces magic damage taken by 2.You could think of it as a Magic Damage reduction Rampart on any target you wish.This helps your healers a lot.Lethargy This is a 3.Slow for 1. 2 seconds.Slow reduces your Attack Speed by 2.
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